It’s been a long time, but I have returned to release this new update to Rodina which adds - among other things - many rocks to the planet surfaces! This is a major overhaul for many of Rodina’s systems, including a total physics replacement to Jolt Physics, planetary-scale solar shadows, a new clustered lighting system, some UI polish, and lots more!
Rodina is now 64-bit, and the new engine work brings a massive reduction in stutter and dropped frames. The GravBike got a big overhaul too - it rides over rocks, leans into turns, and works indoors and in space.
Please see the new Rock Density and Shadow Detail / Distance options - these may need tweaking for good performance.
This update was a long time coming for many reasons, but Rodina’s development is back on track! Our next update(s) will be some combination of destruction features, mining, and armor generation - see the updated Roadmap for more.
You may also notice that the website got a fresh coat of paint behind the scenes. The site is now faster and more secure than ever - and the Readme, FAQ, and About pages have all been brought up to date.
Thank you so much for playing!
**** RODINA 1.7 ****
* New Feature: Physics overhaul - total replacement of Havok with Jolt Physics engine
* New Feature: Procedural rocks on planets
* New Feature: Planet-scale sun shadows
* New Feature: Clustered lighting renderer
* New Feature: 64-bit version
* Improvement: Massively reduced stutter and dropped frames
* Improvement: More responsive / less floaty character control
* Improvement: Interior generation reliability overhaul - bad layouts detected and regenerated
* Improvement: Gravbike overhaul - rides over rocks, leans into turns, works indoors and in space, new engine audio
* Improvement: Terrain generation moved to compute shaders
* Improvement: UI scales to any resolution and aspect ratio, with a UI Scaling option
* Improvement: UI has much sharper text
* Improvement: UI menu scroll bars
* Improvement: Enemy ships avoid terrain and rocks
* Improvement: More accurate / single pass loading bar
* Improvement: Gamepad triggers give analogue ship up/down
* Improvement: Better handling of non-English characters in saves and character input
* Improvement: New more reliable crash reporting / MDMP writing
* Options: Shadow Detail / Distance, Rock Density, UI Scaling; Terrain Detail overhauled; VSync on by default; Max Framerate up to 300
* Crash fix: Many crash fixes, including shutdown, save, and non-English install folder crashes
* Bugfix: Black flashes when crossing doorways
* Bugfix: Cracks between terrain tiles
* Bugfix: Bloom shining through fog
* Bugfix: Xenos stuck in rocks or walking through walls
* Bugfix: Rocket explosions fixed against enemies indoors, cover now blocks explosions
* Bugfix: Point-blank shots passing through targets
* Bugfix: Invisible mouse cursor after error dialogs













